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You also have to kill two enemies in the room and open the door on the right before you start, just to “prep” it. I practiced the Shine Spark first and had my mind blown by how small the window is, and how many buttons you have to press. They looked hard but I’ve done jumps like that in other places before.
Wave gate glitch super metroid randomizer series#
Instead of doing the pixel-perfect Shine Spark to skip the whole area, you can Shine Spark over the moat and then make it the rest of the way with a series of very scary and precise jumps. There’s no way I can get to the Wrecked Ship with one of those ridiculous Shine Sparks. So what else could I skip? Grapple Beam? No way. I figured this would take a few minutes off my time but I still wouldn’t be close to an hour. I’m used to instantly morphing into tunnels because it’s fun and feels badass. It stops Samus from bouncing and saves time in a lot of areas. The reason I found this so easy is because I was already “soft-morphing”, which is morphing at the exact same time you hit the ground. This allows you to keep rolling at the same speed. To explain the trick itself, you basically start sprinting, jump, press down in the air (crouching), then down again to turn into a morphball AS you hit the ground.
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This is HUGE, because it lets you skip an entire boss fight with Spore Spawn who normally has the Super behind him. It’s so easy I did it on 3DS just while messing around.Ī machball here allows you to roll faster than you normally would, which lets you roll under the gates here and grab an early Super Missile. I braced myself for a few hours of pain and actually got it on my first try. When you’re watching a speedrun, it’s hard to tell where the difficult stuff is sometimes because they do it so naturally after years of practice. This was a breath of fresh air as it was something I could actually do. It just sounds faster, and this trick is fast. The next trick I tried was the machball, or “mockball” as some people call it, but I like mach better. Even if I got it once, I’m not sure I’d be able to replicate it 50 minutes into a speedrun. It might be possible if I try 1000 more times, but I just wasn’t having fun at this point and looked for better ways to improve my time. I just couldn’t find a site or video that described the process clearly. Since I never got it to work, I’m obviously missing a step here. Then while taking damage you can use an invincibility frame to nudge through the wall, breaking it and also breaking every barrier in the room. The idea is to freeze this Rinka, take damage, space jump onto it, then when you “stand” on it, you’re actually standing a pixel to the left because it centers you on the enemy. I managed to get Samus’s head stuck in the roof but it happened too quickly for me to take a screenshot. I spent about 4-5 hours trying to glitch through this barrier, like so many speedrunners effortlessly do, but no dice. It turns out that no, I can’t do the Zebetite Skip. How do you shortcharge? What other items can I skip? Are there better ways to fight the bosses? Can I do the Zebetite Skip? My main motivation came when I realised there was still a lot about the game I didn’t know. My current best time was 1 hour 19 minutes, and on 3DS I managed to get 1 hour 27 minutes on a refresher course through the game. This is due to Samus’s movement being more complex, and a lot of open environments that don’t stop you from doing crazy things. A lot of tricks and skips in this game are very difficult and non-traditional. With Super Metroid I had done what “felt” like a speedrun, but it’s a different kind of speedrun to Zero Mission. I’ve already done this with Metroid: Zero Mission and had a great time finding the fastest route. I’ve been getting into Super Metroid more after the 3DS release and set myself a personal goal of beating the game in under an hour.
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